The Farther Lands also generate at ☒,008,131,840 on the Y-axis, however, they cannot be generated without lowering the selector noise period. On the Y-axis, the Far Lands initiate at around twice the former number, which is therefore ☒5,101,648. There is a world border at the 32-bit integer limit (2,147,483,647), which crashes the game upon approaching. However, due to the new height limits, they are actually 256 blocks tall, instead of 128. ![]() On the X and Z axis, the Far Lands and Farther Lands initiate as they did in Beta 1.7 and below (☑2550824), with an identical chance of offset at positive positions. The noise generator that draws Minecraft's height map increases by 171.103 for every block, causing an integer overflow at approximately ☑2550824 (sometimes ☑2550821.) Multiplying the aforementioned numbers results in the 32-bit signed integer max value, which when overflowed, results in an extreme noise seed. ![]() The Far Lands generate because of an integer overflow error within Minecraft. The Far Lands (Java Edition) were a terrain generation bug that occurred at ☑2,550,824 along the X and Z-axes prior to Beta 1.8, as well as the Y-axis (technically) before Java 1.13. 4.1 Floating-point precision errors with entities and particles.
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